![error CS0266: Cannot implicitly convert type 'double' to 'float'. An explicit conversion exists (are you missing a cast?) HELP PLEASE, my script should be here and i am watching Brackeys vid for error CS0266: Cannot implicitly convert type 'double' to 'float'. An explicit conversion exists (are you missing a cast?) HELP PLEASE, my script should be here and i am watching Brackeys vid for](https://preview.redd.it/qu5n8bzgvn661.jpg?width=640&crop=smart&auto=webp&s=0212ee0137b3c8b78f383b45ed5ca9073f69c9d4)
error CS0266: Cannot implicitly convert type 'double' to 'float'. An explicit conversion exists (are you missing a cast?) HELP PLEASE, my script should be here and i am watching Brackeys vid for
GitHub - Darkziyu/Mathd: The double type version of the Unity struct Vector,Quaternion and Matrix.It can solve the problem that the float type may not be accurate enough.
![13 Unity 3D Game Development Tutorial for beginners - Variables and Datatypes int double float - YouTube 13 Unity 3D Game Development Tutorial for beginners - Variables and Datatypes int double float - YouTube](https://i.ytimg.com/vi/1vgze1fYz_w/maxresdefault.jpg)
13 Unity 3D Game Development Tutorial for beginners - Variables and Datatypes int double float - YouTube
![Just discovered that Unity hasn't even used 32bit floats so far because of the Mono implementation, so made this : r/Unity3D Just discovered that Unity hasn't even used 32bit floats so far because of the Mono implementation, so made this : r/Unity3D](https://preview.redd.it/nskcxxyvmna71.png?auto=webp&s=b6f61996bddc0010515c81c21574454f036bca5d)